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GTA San Andreas object

cunte_roads16 object ID 12815

countryePlaced 1×
Object ID
12815
Model name
cunte_roads16
Texture file (TXD)
cunteroads2
Draw distance
299
Defined in
countrye.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(12815, 495.91, -285.21, 47.58)
removeWorldModel(12815, 10, 495.91, -285.21, 47.58) -- removes the one at Red County
removeWorldModel(13302, 10, 495.91, -285.21, 47.58) -- its far-away model LODcunte_roads16
engineGetModelNameFromID(12815) -- "cunte_roads16" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
495.91, -285.21, 47.58Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

27 other objects use cunteroads2.

Where this comes from

Checked on 29 September 2026.