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GTA San Andreas object

cratesinalley object ID 12821

countryePlaced 1×
Object ID
12821
Model name
cratesinalley
Texture file (TXD)
alleystuff
Draw distance
40
Defined in
countrye.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(12821, 2327.76, 11.47, 26.43)
removeWorldModel(12821, 10, 2327.76, 11.47, 26.43) -- removes the one at Palomino Creek, Red County
engineGetModelNameFromID(12821) -- "cratesinalley" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2327.76, 11.47, 26.43Palomino Creek, Red CountyMap

Same texture file

2 other objects use alleystuff.

Where this comes from

Checked on 29 September 2026.