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GTA San Andreas object

CornerStore_01 object ID 12849

countryePlaced 1×
Object ID
12849
Model name
CornerStore_01
Texture file (TXD)
cunte_town1
Draw distance
100
Defined in
countrye.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(12849, 1305.05, 345.45, 21.82)
removeWorldModel(12849, 10, 1305.05, 345.45, 21.82) -- removes the one at Montgomery, Red County
removeWorldModel(13219, 10, 1305.05, 345.45, 21.82) -- its far-away model CornerStore_LOD
engineGetModelNameFromID(12849) -- "CornerStore_01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1305.05, 345.45, 21.82Montgomery, Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use cunte_town1.

Where this comes from

Checked on 29 September 2026.