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GTA San Andreas object

sw_farment01 object ID 12921

countryePlaced 1×
Object ID
12921
Model name
sw_farment01
Texture file (TXD)
sw_farm1
Draw distance
50
Defined in
countrye.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(12921, -128.26, -179.32, 4.1)
removeWorldModel(12921, 10, -128.26, -179.32, 4.1) -- removes the one at Blueberry Acres, Red County
engineGetModelNameFromID(12921) -- "sw_farment01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-128.26, -179.32, 4.1Blueberry Acres, Red CountyMap

Same texture file

13 other objects use sw_farm1.

Where this comes from

Checked on 29 September 2026.