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GTA San Andreas object

papermachn01 object ID 1293

dynamicPlaced 7×
Object ID
1293
Model name
papermachn01
Texture file (TXD)
dynnewstnd2
Draw distance
40
Defined in
dynamic.ide
Flags
128
Placed in the world
7 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1293, 373.59, -1355.2, 14.21)
removeWorldModel(1293, 10, 373.59, -1355.2, 14.21) -- removes the one at Rodeo, Los Santos
engineGetModelNameFromID(1293) -- "papermachn01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
373.59, -1355.2, 14.21Rodeo, Los SantosMap
498.35, -1295.47, 15.3Rodeo, Los SantosMap
498.84, -1295.02, 15.3Rodeo, Los SantosMap
499.34, -1294.54, 15.3Rodeo, Los SantosMap
546.39, -1518.49, 14.2Rodeo, Los SantosMap
642.11, -1261.34, 14.61Rodeo, Los SantosMap
2044.55, 2462.77, 10.46The Emerald Isle, Las VenturasMap

Where this comes from

Checked on 29 September 2026.