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GTA San Andreas object

sw_apartmentsBase object ID 12939

countryePlaced 1×
Object ID
12939
Model name
sw_apartmentsBase
Texture file (TXD)
sw_apartments
Draw distance
120
Defined in
countrye.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(12939, 182.8, -123.09, 0.77)
removeWorldModel(12939, 10, 182.8, -123.09, 0.77) -- removes the one at Blueberry, Red County
removeWorldModel(13294, 10, 182.8, -123.09, 0.77) -- its far-away model LODsw_apartase1
engineGetModelNameFromID(12939) -- "sw_apartmentsBase" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
182.8, -123.09, 0.77Blueberry, Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use sw_apartments.

Where this comes from

Checked on 29 September 2026.