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GTA San Andreas object

sw_block04COL27 object ID 13016

countryePlaced 1×
Object ID
13016
Model name
sw_block04COL27
Texture file (TXD)
sw_block04
Draw distance
120
Defined in
countrye.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13016, 1424.2, 228.23, 20.55)
removeWorldModel(13016, 10, 1424.2, 228.23, 20.55) -- removes the one at Montgomery, Red County
engineGetModelNameFromID(13016) -- "sw_block04COL27" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1424.2, 228.23, 20.55Montgomery, Red CountyMap

Same texture file

1 other object use sw_block04.

Where this comes from

Checked on 29 September 2026.