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GTA San Andreas object

LODsw_pipepile01 object ID 13029

countryeFar-away (LOD) modelPlaced 1×
Object ID
13029
Model name
LODsw_pipepile01
Texture file (TXD)
CE_LOD_02
Draw distance
350
Defined in
countrye.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13029, 93.41, -173.83, 1.97)
removeWorldModel(13029, 10, 93.41, -173.83, 1.97) -- removes the one at Blueberry Acres, Red County
engineGetModelNameFromID(13029) -- "LODsw_pipepile01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
93.41, -173.83, 1.97Blueberry Acres, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

62 other objects use CE_LOD_02.

Where this comes from

Checked on 29 September 2026.