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GTA San Andreas object

cunte_roads30bar06 object ID 13097

countryePlaced 1×
Object ID
13097
Model name
cunte_roads30bar06
Texture file (TXD)
cunte_wires
Draw distance
200
Defined in
countrye.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13097, 2665.91, 258.64, 29.45)
removeWorldModel(13097, 10, 2665.91, 258.64, 29.45) -- removes the one at Hankypanky Point, Red County
engineGetModelNameFromID(13097) -- "cunte_roads30bar06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2665.91, 258.64, 29.45Hankypanky Point, Red CountyMap

Same texture file

21 other objects use cunte_wires.

Where this comes from

Checked on 29 September 2026.