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GTA San Andreas object

gen_roadsign2 object ID 1312

dynamicPlaced 11×
Object ID
1312
Model name
gen_roadsign2
Texture file (TXD)
roadsign
Draw distance
150
Defined in
dynamic.ide
Flags
32896
Placed in the world
11 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1312, -1904.76, 594.36, 38.35)
removeWorldModel(1312, 10, -1904.76, 594.36, 38.35) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(1312) -- "gen_roadsign2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1904.76, 594.36, 38.35Downtown, San FierroMap
547.57, -1251.28, 19.89Rodeo, Los SantosMap
598.66, -1680.73, 19.28Rodeo, Los SantosMap
855.85, -1139.75, 26.87Vinewood, Los SantosMap
857.98, -1782.48, 16.66Verona Beach, Los SantosMap
1048.69, -1890.59, 16.2Verona Beach, Los SantosMap
1299.45, -1683.51, 16.59Verona Beach, Los SantosMap
1307.62, -1394.48, 16.5Market, Los SantosMap
1312.05, -1139.75, 26.88Market, Los SantosMap
1343.86, -1426.02, 16.55Market, Los SantosMap
2335.55, -1648.04, 16.55Ganton, Los SantosMap

Same texture file

2 other objects use roadsign.

Where this comes from

Checked on 29 September 2026.