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GTA San Andreas object

cuntEground31 object ID 13178

countryePlaced 1×
Object ID
13178
Model name
cuntEground31
Texture file (TXD)
CE_ground14
Draw distance
299
Defined in
countrye.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13178, 938.25, -104.42, 14.75)
removeWorldModel(13178, 10, 938.25, -104.42, 14.75) -- removes the one at Fern Ridge, Red County
removeWorldModel(13479, 10, 938.25, -104.42, 14.75) -- its far-away model LODcuntEground31
engineGetModelNameFromID(13178) -- "cuntEground31" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
938.25, -104.42, 14.75Fern Ridge, Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

16 other objects use CE_ground14.

Where this comes from

Checked on 29 September 2026.