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GTA San Andreas object

burbdoor2 object ID 13188

countryePlaced 1×
Object ID
13188
Model name
burbdoor2
Texture file (TXD)
CE_payspray
Draw distance
80
Defined in
countrye.ide
Flags
2048
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13188, 786.01, -492.87, 17.63)
removeWorldModel(13188, 10, 786.01, -492.87, 17.63) -- removes the one at Dillimore, Red County
engineGetModelNameFromID(13188) -- "burbdoor2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
786.01, -492.87, 17.63Dillimore, Red CountyMap

Same texture file

3 other objects use CE_payspray.

Where this comes from

Checked on 29 September 2026.