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GTA San Andreas object

ws_roadwarning_01 object ID 1321

dynamicPlaced 2×
Object ID
1321
Model name
ws_roadwarning_01
Texture file (TXD)
ws_roadside_DYN1
Draw distance
50
Defined in
dynamic.ide
Flags
0
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1321, -2390.2, -630.95, 131.35)
removeWorldModel(1321, 10, -2390.2, -630.95, 131.35) -- removes the one at Missionary Hill, San Fierro
engineGetModelNameFromID(1321) -- "ws_roadwarning_01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2390.2, -630.95, 131.35Missionary Hill, San FierroMap
-2267.08, -766.77, 80.61Missionary Hill, San FierroMap

Same texture file

5 other objects use ws_roadside_DYN1.

Where this comes from

Checked on 29 September 2026.