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GTA San Andreas object

LODcunteroads_58 object ID 13232

countryeFar-away (LOD) modelPlaced 1×
Object ID
13232
Model name
LODcunteroads_58
Texture file (TXD)
CE_LOD_01
Draw distance
1500
Defined in
countrye.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13232, -208.72, -289.3, 0.48)
removeWorldModel(13232, 10, -208.72, -289.3, 0.48) -- removes the one at Red County
engineGetModelNameFromID(13232) -- "LODcunteroads_58" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-208.72, -289.3, 0.48Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

33 other objects use CE_LOD_01.

Where this comes from

Checked on 29 September 2026.