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GTA San Andreas object

cunte_roads46walls object ID 13336

countryePlaced 1×
Object ID
13336
Model name
cunte_roads46walls
Texture file (TXD)
cunteroads4
Draw distance
200
Defined in
countrye.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13336, 2345.02, 305.66, 25.64)
removeWorldModel(13336, 10, 2345.02, 305.66, 25.64) -- removes the one at Red County
removeWorldModel(13338, 10, 2345.02, 305.66, 25.64) -- its far-away model LODte_roads46walls
engineGetModelNameFromID(13336) -- "cunte_roads46walls" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2345.02, 305.66, 25.64Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

24 other objects use cunteroads4.

Where this comes from

Checked on 29 September 2026.