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GTA San Andreas object

LODcuntEground17 object ID 13482

countryeFar-away (LOD) modelPlaced 1×
Object ID
13482
Model name
LODcuntEground17
Texture file (TXD)
CE_LOD_03
Draw distance
1500
Defined in
countrye.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13482, 1496.16, -12.66, 12.48)
removeWorldModel(13482, 10, 1496.16, -12.66, 12.48) -- removes the one at Red County
engineGetModelNameFromID(13482) -- "LODcuntEground17" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1496.16, -12.66, 12.48Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

52 other objects use CE_LOD_03.

Where this comes from

Checked on 29 September 2026.