CITObject IDsCIT Tools

GTA San Andreas object

CJ_TRAFFIC_LIGHT3 object ID 1352

dynamic2Placed 20×
Object ID
1352
Model name
CJ_TRAFFIC_LIGHT3
Texture file (TXD)
CJ_traffic
Draw distance
60
Defined in
dynamic2.ide
Flags
32896
Placed in the world
20 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1352, -285.94, 1093.02, 18.71)
removeWorldModel(1352, 10, -285.94, 1093.02, 18.71) -- removes the one at Fort Carson, Bone County
engineGetModelNameFromID(1352) -- "CJ_TRAFFIC_LIGHT3" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-285.94, 1093.02, 18.71Fort Carson, Bone CountyMap
-281.07, 1108.9, 18.71Fort Carson, Bone CountyMap
-269.78, 1088.11, 18.71Fort Carson, Bone CountyMap
-264.91, 1103.99, 18.71Fort Carson, Bone CountyMap
-206.07, 1192.92, 18.71Fort Carson, Bone CountyMap
-205.92, 1093.02, 18.71Fort Carson, Bone CountyMap
-201.2, 1208.8, 18.71Fort Carson, Bone CountyMap
-201.05, 1108.9, 18.71Fort Carson, Bone CountyMap
-185.18, 1087.84, 18.71Fort Carson, Bone CountyMap
-184.98, 1188.02, 18.71Fort Carson, Bone CountyMap
-180.27, 1103.91, 18.71Fort Carson, Bone CountyMap
-180.11, 1203.9, 18.71Fort Carson, Bone CountyMap
-126.1, 1192.92, 18.71Fort Carson, Bone CountyMap
-121.23, 1208.8, 18.71Fort Carson, Bone CountyMap
-109.95, 1188.02, 18.71Fort Carson, Bone CountyMap
-105.07, 1203.9, 18.71Fort Carson, Bone CountyMap
-75.94, 1093.02, 18.71Fort Carson, Bone CountyMap
-71.07, 1108.9, 18.71Fort Carson, Bone CountyMap
-59.78, 1088.11, 18.71Fort Carson, Bone CountyMap
-54.91, 1103.99, 18.71Fort Carson, Bone CountyMap

Same texture file

2 other objects use CJ_traffic.

Where this comes from

Checked on 29 September 2026.