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GTA San Andreas object

ringwalls object ID 13607

stadintPlaced 1×
Object ID
13607
Model name
ringwalls
Texture file (TXD)
sumostad
Draw distance
299
Defined in
stadint.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13607, -1396.55, 1245.84, 1042.41)
removeWorldModel(13607, 10, -1396.55, 1245.84, 1042.41) -- removes the one at Interior 16
engineGetModelNameFromID(13607) -- "ringwalls" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1396.55, 1245.84, 1042.41Interior 16

Same texture file

1 other object use sumostad.

Where this comes from

Checked on 29 September 2026.