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GTA San Andreas object

ramparse object ID 13639

stadintPlaced 1×
Object ID
13639
Model name
ramparse
Texture file (TXD)
kickstart
Draw distance
299
Defined in
stadint.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13639, -1408.24, 1589.3, 1051.56)
removeWorldModel(13639, 10, -1408.24, 1589.3, 1051.56) -- removes the one at Interior 14
engineGetModelNameFromID(13639) -- "ramparse" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1408.24, 1589.3, 1051.56Interior 14

Same texture file

21 other objects use kickstart.

Where this comes from

Checked on 29 September 2026.