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GTA San Andreas object

CJ_POSTBOX object ID 1367

dynamic2Placed 7×
Object ID
1367
Model name
CJ_POSTBOX
Texture file (TXD)
Roadside
Draw distance
30
Defined in
dynamic2.ide
Flags
128
Placed in the world
7 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1367, -2607.55, 2341.27, 7.98)
removeWorldModel(1367, 10, -2607.55, 2341.27, 7.98) -- removes the one at Bayside, Tierra Robada
engineGetModelNameFromID(1367) -- "CJ_POSTBOX" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2607.55, 2341.27, 7.98Bayside, Tierra RobadaMap
-2499.7, 2434.48, 16.3Bayside, Tierra RobadaMap
-2477.4, 2274.19, 4.6Bayside, Tierra RobadaMap
-2352.94, 2372.55, 5.12Bayside Marina, Tierra RobadaMap
1437.7, 1179.92, 10.41LVA Freight Depot, Las VenturasMap
1557.7, 768.63, 10.41Blackfield Chapel, Las VenturasMap
1559.28, 1041.86, 10.41LVA Freight Depot, Las VenturasMap

Same texture file

3 other objects use Roadside.

Where this comes from

Checked on 29 September 2026.