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GTA San Andreas object

CEmullholdr05 object ID 13674

LAhillsPlaced 1×
Object ID
13674
Model name
CEmullholdr05
Texture file (TXD)
mullho05_lahills
Draw distance
299
Defined in
LAhills.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13674, 1411.91, -562.97, 67.59)
removeWorldModel(13674, 10, 1411.91, -562.97, 67.59) -- removes the one at Mulholland, Red County
removeWorldModel(13848, 10, 1411.91, -562.97, 67.59) -- its far-away model LODCEmullholdr05
engineGetModelNameFromID(13674) -- "CEmullholdr05" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1411.91, -562.97, 67.59Mulholland, Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use mullho05_lahills.

Where this comes from

Checked on 29 September 2026.