CITObject IDsCIT Tools

GTA San Andreas object

CE_roadscoast08 object ID 13708

LAhillsPlaced 1×
Object ID
13708
Model name
CE_roadscoast08
Texture file (TXD)
lahillsroadscoast
Draw distance
250
Defined in
LAhills.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13708, 2778.65, -930.35, 39.13)
removeWorldModel(13708, 10, 2778.65, -930.35, 39.13) -- removes the one at Los Santos
removeWorldModel(13834, 10, 2778.65, -930.35, 39.13) -- its far-away model LODCE_roadscoast08
engineGetModelNameFromID(13708) -- "CE_roadscoast08" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2778.65, -930.35, 39.13Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use lahillsroadscoast.

Where this comes from

Checked on 29 September 2026.