CITObject IDsCIT Tools

GTA San Andreas object

mulhouse03_cunte object ID 13721

LAhillsPlaced 1×
Object ID
13721
Model name
mulhouse03_cunte
Texture file (TXD)
mulhousclahills
Draw distance
100
Defined in
LAhills.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13721, 1535.31, -784.6, 77.81)
removeWorldModel(13721, 10, 1535.31, -784.6, 77.81) -- removes the one at Mulholland Intersection, Los Santos
removeWorldModel(13874, 10, 1535.31, -784.6, 77.81) -- its far-away model mulhouse03_LOD
engineGetModelNameFromID(13721) -- "mulhouse03_cunte" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1535.31, -784.6, 77.81Mulholland Intersection, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.