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GTA San Andreas object

TCEmulwire01 object ID 13731

LAhillsPlaced 1×
Object ID
13731
Model name
TCEmulwire01
Texture file (TXD)
mulveg2lahills
Draw distance
100
Defined in
LAhills.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13731, 2485.17, -1040.97, 71.77)
removeWorldModel(13731, 10, 2485.17, -1040.97, 71.77) -- removes the one at Las Colinas, Los Santos
engineGetModelNameFromID(13731) -- "TCEmulwire01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2485.17, -1040.97, 71.77Las Colinas, Los SantosMap

Same texture file

1 other object use mulveg2lahills.

Where this comes from

Checked on 29 September 2026.