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GTA San Andreas object

LODCE_Roads41 object ID 13779

LAhillsFar-away (LOD) modelPlaced 1×
Object ID
13779
Model name
LODCE_Roads41
Texture file (TXD)
lahillsa_lodw
Draw distance
1000
Defined in
LAhills.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13779, 313.94, -1203.23, 74.5)
removeWorldModel(13779, 10, 313.94, -1203.23, 74.5) -- removes the one at Richman, Los Santos
engineGetModelNameFromID(13779) -- "LODCE_Roads41" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
313.94, -1203.23, 74.5Richman, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

50 other objects use lahillsa_lodw.

Where this comes from

Checked on 29 September 2026.