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GTA San Andreas object

cuntelandF4 object ID 13804

LAhillsPlaced 1×
Object ID
13804
Model name
cuntelandF4
Texture file (TXD)
richman02_lahills
Draw distance
120
Defined in
LAhills.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13804, 1077.61, -651.61, 114.29)
removeWorldModel(13804, 10, 1077.61, -651.61, 114.29) -- removes the one at Mulholland, Red County
removeWorldModel(13808, 10, 1077.61, -651.61, 114.29) -- its far-away model LODcuntelandF4
engineGetModelNameFromID(13804) -- "cuntelandF4" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1077.61, -651.61, 114.29Mulholland, Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use richman02_lahills.

Where this comes from

Checked on 29 September 2026.