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GTA San Andreas object

LODcuntEground23 object ID 13827

LAhillsFar-away (LOD) modelPlaced 1×
Object ID
13827
Model name
LODcuntEground23
Texture file (TXD)
lahills_lod
Draw distance
1000
Defined in
LAhills.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13827, 2284.01, -929.47, 88.19)
removeWorldModel(13827, 10, 2284.01, -929.47, 88.19) -- removes the one at Los Santos
engineGetModelNameFromID(13827) -- "LODcuntEground23" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2284.01, -929.47, 88.19Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

14 other objects use lahills_lod.

Where this comes from

Checked on 29 September 2026.