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GTA San Andreas object

DYN_BOXES object ID 1421

dynamic2Placed 9×
Object ID
1421
Model name
DYN_BOXES
Texture file (TXD)
BREAK_STREET1
Draw distance
50
Defined in
dynamic2.ide
Flags
128
Placed in the world
9 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1421, 1057.41, 2080.1, 10.59)
removeWorldModel(1421, 10, 1057.41, 2080.1, 10.59) -- removes the one at Whitewood Estates, Las Venturas
engineGetModelNameFromID(1421) -- "DYN_BOXES" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1057.41, 2080.1, 10.59Whitewood Estates, Las VenturasMap
1061.17, 2111.55, 10.58Whitewood Estates, Las VenturasMap
1062.36, 2115.29, 10.58Whitewood Estates, Las VenturasMap
1065.28, 2078.8, 10.59Whitewood Estates, Las VenturasMap
1071.76, 2079.23, 10.59Whitewood Estates, Las VenturasMap
1082.5, 2104.27, 10.59Whitewood Estates, Las VenturasMap
1082.5, 2113.02, 10.59Whitewood Estates, Las VenturasMap
1620.63, 703.97, 10.5Randolph Industrial Estate, Las VenturasMap
1668.34, 899.69, 10.5LVA Freight Depot, Las VenturasMap

Same texture file

6 other objects use BREAK_STREET1.

Where this comes from

Checked on 29 September 2026.