GTA San Andreas object
carter_light01 object ID 14432
int_LANot placed
- Object ID
- 14432
- Model name
carter_light01- Texture file (TXD)
Carter_block- Draw distance
- 100
- Defined in
int_LA.ide- Flags
0- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(14432, x, y, z)engineGetModelNameFromID(14432) -- "carter_light01" (client side)Same texture file
27 other objects use Carter_block.
- 14407carter-stairs01
- 14408Carter-floors04
- 14409carter-stairs02
- 14410carter-stairs03
- 14411carter-stairs04
- 14412Carter_drugfloor
- 14413carter-column01
- 14414carter-stairs05
- 14416carter-stairs07
- 14433carter_gubbins
- 14434carter-spotlight42
- 14435carter_girders
Object IDs 14000 to 14999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas int_LA.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.