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GTA San Andreas object

711_c object ID 14668

gen_int1Placed 1×
Object ID
14668
Model name
711_c
Texture file (TXD)
711c
Draw distance
100
Defined in
gen_int1.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(14668, -25.91, -131.35, 1002.55)
removeWorldModel(14668, 10, -25.91, -131.35, 1002.55) -- removes the one at Interior 16
engineGetModelNameFromID(14668) -- "711_c" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-25.91, -131.35, 1002.55Interior 16

Same texture file

1 other object use 711c.

Where this comes from

Checked on 29 September 2026.