CITObject IDsCIT Tools

GTA San Andreas object

tag_01 object ID 1490

dynamic2Placed 6×
Object ID
1490
Model name
tag_01
Texture file (TXD)
tags2_LAlae
Draw distance
100
Defined in
dynamic2.ide
Flags
1048580
Placed in the world
6 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1490, 2046.41, -1635.84, 13.59)
removeWorldModel(1490, 10, 2046.41, -1635.84, 13.59) -- removes the one at Idlewood, Los Santos
engineGetModelNameFromID(1490) -- "tag_01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2046.41, -1635.84, 13.59Idlewood, Los SantosMap
2066.43, -1652.48, 14.28Idlewood, Los SantosMap
2102.2, -1648.76, 13.59Idlewood, Los SantosMap
2353.54, -1508.21, 24.75East Los Santos, Los SantosMap
2394.1, -1468.37, 24.78East Los Santos, Los SantosMap
2399.41, -1552.03, 28.75East Los Santos, Los SantosMap

Where this comes from

Checked on 29 September 2026.