CITObject IDsCIT Tools

GTA San Andreas object

DYN_SCAFF2_cover object ID 1521

dynamic2Placed 1×
Object ID
1521
Model name
DYN_SCAFF2_cover
Texture file (TXD)
BREAK_scaffold
Draw distance
100
Defined in
dynamic2.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1521, 304.13, -223.57, 4.02)
removeWorldModel(1521, 10, 304.13, -223.57, 4.02) -- removes the one at Blueberry, Red County
engineGetModelNameFromID(1521) -- "DYN_SCAFF2_cover" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
304.13, -223.57, 4.02Blueberry, Red CountyMap

Same texture file

8 other objects use BREAK_scaffold.

Where this comes from

Checked on 29 September 2026.