GTA San Andreas object
DYN_SCAFF2_cover object ID 1521
dynamic2Placed 1×
- Object ID
- 1521
- Model name
DYN_SCAFF2_cover- Texture file (TXD)
BREAK_scaffold- Draw distance
- 100
- Defined in
dynamic2.ide- Flags
4- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(1521, 304.13, -223.57, 4.02)removeWorldModel(1521, 10, 304.13, -223.57, 4.02) -- removes the one at Blueberry, Red CountyengineGetModelNameFromID(1521) -- "DYN_SCAFF2_cover" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 304.13, -223.57, 4.02 | Blueberry, Red County | Map |
Same texture file
8 other objects use BREAK_scaffold.
- 1426DYN_SCAFFOLD
- 1436DYN_SCAFFOLD_2
- 1464DYN_SCAFFOLD_3
- 1465DYN_SCAFFOLD_4
- 1466DYN_SCAFFOLD_5
- 1467DYN_SCAFFOLD_3b
- 1469DYN_SCAFFOLD_4b
- 1519DYN_SCAFF_cover
Object IDs 1000 to 1999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.