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GTA San Andreas object

Gen_doorEXT10 object ID 1523

dynamic2Placed 1×
Object ID
1523
Model name
Gen_doorEXT10
Texture file (TXD)
SHOP_INT_D
Draw distance
50
Defined in
dynamic2.ide
Flags
164
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1523, -2550.81, 195.47, 5.21)
removeWorldModel(1523, 10, -2550.81, 195.47, 5.21) -- removes the one at Queens, San Fierro
engineGetModelNameFromID(1523) -- "Gen_doorEXT10" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2550.81, 195.47, 5.21Queens, San FierroMap

Where this comes from

Checked on 29 September 2026.