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GTA San Andreas object

Gen_doorEXT19 object ID 1557

dynamic2Placed 10×
Object ID
1557
Model name
Gen_doorEXT19
Texture file (TXD)
DAVE_DOOR_2b
Draw distance
30
Defined in
dynamic2.ide
Flags
128
Placed in the world
10 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1557, 1660.02, 2249.62, 10.06)
removeWorldModel(1557, 10, 1660.02, 2249.62, 10.06) -- removes the one at Redsands West, Las Venturas
engineGetModelNameFromID(1557) -- "Gen_doorEXT19" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1660.02, 2249.62, 10.06Redsands West, Las VenturasMap
1964.62, 1621.68, 11.87Pirates in Men's Pants, Las VenturasMap
1964.62, 1624.7, 11.87Pirates in Men's Pants, Las VenturasMap
2018.89, 1006.23, 9.83The Four Dragons Casino, Las VenturasMap
2018.89, 1009.25, 9.83The Four Dragons Casino, Las VenturasMap
2197.39, 1675.65, 11.36Caligula's Palace, Las VenturasMap
2197.39, 1678.66, 11.36Caligula's Palace, Las VenturasMap
2227.69, 1838.68, 9.83The Clown's Pocket, Las VenturasMap
2239.48, 1284.18, 9.77The Camel's Toe, Las VenturasMap
2239.48, 1287.2, 9.77The Camel's Toe, Las VenturasMap

Where this comes from

Checked on 29 September 2026.