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GTA San Andreas object

ADAM_V_DOOR object ID 1569

dynamic2Placed 3×
Object ID
1569
Model name
ADAM_V_DOOR
Texture file (TXD)
adam_v_doort
Draw distance
60
Defined in
dynamic2.ide
Flags
32
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1569, 929.48, 2005.64, 10.43)
removeWorldModel(1569, 10, 929.48, 2005.64, 10.43) -- removes the one at Whitewood Estates, Las Venturas
engineGetModelNameFromID(1569) -- "ADAM_V_DOOR" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
929.48, 2005.64, 10.43Whitewood Estates, Las VenturasMap
1273.54, 2523.25, 9.81Prickle Pine, Las VenturasMap
1408.57, 1896.27, 10.43Redsands West, Las VenturasMap

Where this comes from

Checked on 29 September 2026.