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GTA San Andreas object

satdishsml object ID 1596

multiobjPlaced 3×
Object ID
1596
Model name
satdishsml
Texture file (TXD)
satdish
Draw distance
140
Defined in
multiobj.ide
Flags
2097284
Placed in the world
3 times (2 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1596, -2517.59, -671.01, 149.46)
removeWorldModel(1596, 10, -2517.59, -671.01, 149.46) -- removes the one at Missionary Hill, San Fierro
engineGetModelNameFromID(1596) -- "satdishsml" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2517.59, -671.01, 149.46Missionary Hill, San FierroMap
-1132.7, 1073.99, 1354.75Interior 10
-973.56, 1046.07, 1353.97Interior 10

Same texture file

1 other object use satdish.

Where this comes from

Checked on 29 September 2026.