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GTA San Andreas object

drvin_sign object ID 16002

countn2Placed 1×
Object ID
16002
Model name
drvin_sign
Texture file (TXD)
con_drivein
Draw distance
290
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16002, 172.8, 1088.62, 18.11)
removeWorldModel(16002, 10, 172.8, 1088.62, 18.11) -- removes the one at Bone County
engineGetModelNameFromID(16002) -- "drvin_sign" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
172.8, 1088.62, 18.11Bone CountyMap

Same texture file

3 other objects use con_drivein.

Where this comes from

Checked on 29 September 2026.