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GTA San Andreas object

desn2_stwnblok2 object ID 16005

countn2Placed 1×
Object ID
16005
Model name
desn2_stwnblok2
Texture file (TXD)
des_stownmain2
Draw distance
150
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16005, -209.66, 1066.52, 22.26)
removeWorldModel(16005, 10, -209.66, 1066.52, 22.26) -- removes the one at Fort Carson, Bone County
removeWorldModel(16435, 10, -209.66, 1066.52, 22.26) -- its far-away model _lod_stwnblok2
engineGetModelNameFromID(16005) -- "desn2_stwnblok2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-209.66, 1066.52, 22.26Fort Carson, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use des_stownmain2.

Where this comes from

Checked on 29 September 2026.