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GTA San Andreas object

des_geyhotbase_ object ID 16021

countn2Placed 1×
Object ID
16021
Model name
des_geyhotbase_
Texture file (TXD)
des_geyser
Draw distance
150
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16021, -312.94, 1780.98, 41.44)
removeWorldModel(16021, 10, -312.94, 1780.98, 41.44) -- removes the one at Regular Tom, Bone County
engineGetModelNameFromID(16021) -- "des_geyhotbase_" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-312.94, 1780.98, 41.44Regular Tom, Bone CountyMap

Same texture file

2 other objects use des_geyser.

Where this comes from

Checked on 29 September 2026.