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GTA San Andreas object

des_trainline16 object ID 16034

countn2Placed 1×
Object ID
16034
Model name
des_trainline16
Texture file (TXD)
des_trainstuff
Draw distance
250
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16034, 738.55, 2041.93, 9.2)
removeWorldModel(16034, 10, 738.55, 2041.93, 9.2) -- removes the one at Bone County
removeWorldModel(16519, 10, 738.55, 2041.93, 9.2) -- its far-away model lod_des_line16
engineGetModelNameFromID(16034) -- "des_trainline16" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
738.55, 2041.93, 9.2Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

14 other objects use des_trainstuff.

Where this comes from

Checked on 29 September 2026.