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GTA San Andreas object

des_bigquaryconv01 object ID 16080

countn2Placed 1×
Object ID
16080
Model name
des_bigquaryconv01
Texture file (TXD)
des_quarrybelts
Draw distance
299
Defined in
countn2.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16080, 600.63, 829.36, -35.73)
removeWorldModel(16080, 10, 600.63, 829.36, -35.73) -- removes the one at Hunter Quarry, Bone County
engineGetModelNameFromID(16080) -- "des_bigquaryconv01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
600.63, 829.36, -35.73Hunter Quarry, Bone CountyMap

Same texture file

16 other objects use des_quarrybelts.

Where this comes from

Checked on 29 September 2026.