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GTA San Andreas object

ne_bit_19 object ID 16189

countn2Placed 1×
Object ID
16189
Model name
ne_bit_19
Texture file (TXD)
des_ne
Draw distance
200
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16189, 666.89, 1982, 19.75)
removeWorldModel(16189, 10, 666.89, 1982, 19.75) -- removes the one at Bone County
removeWorldModel(16474, 10, 666.89, 1982, 19.75) -- its far-away model lod_ne_bit_19
engineGetModelNameFromID(16189) -- "ne_bit_19" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
666.89, 1982, 19.75Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

26 other objects use des_ne.

Where this comes from

Checked on 29 September 2026.