GTA San Andreas object
ne_bit_19 object ID 16189
countn2Placed 1×
- Object ID
- 16189
- Model name
ne_bit_19- Texture file (TXD)
des_ne- Draw distance
- 200
- Defined in
countn2.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16189, 666.89, 1982, 19.75)removeWorldModel(16189, 10, 666.89, 1982, 19.75) -- removes the one at Bone CountyremoveWorldModel(16474, 10, 666.89, 1982, 19.75) -- its far-away model lod_ne_bit_19engineGetModelNameFromID(16189) -- "ne_bit_19" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 666.89, 1982, 19.75 | Bone County | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
26 other objects use des_ne.
- 16103ne_bit_22
- 16171ne_bit_23
- 16172ne_bit_01
- 16173ne_bit_02
- 16174ne_bit_03
- 16176ne_bit_06
- 16177ne_bit_07
- 16178ne_bit_08
- 16179ne_bit_09
- 16180ne_bit_10
- 16181ne_bit_11
- 16182ne_bit_12
Object IDs 16000 to 16999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.