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GTA San Andreas object

s_bit_08 object ID 16218

countn2Placed 1×
Object ID
16218
Model name
s_bit_08
Texture file (TXD)
des_s
Draw distance
200
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16218, 143, 1075.81, 20.11)
removeWorldModel(16218, 10, 143, 1075.81, 20.11) -- removes the one at Bone County
removeWorldModel(16483, 10, 143, 1075.81, 20.11) -- its far-away model lod_s_bit_08
engineGetModelNameFromID(16218) -- "s_bit_08" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
143, 1075.81, 20.11Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

20 other objects use des_s.

Where this comes from

Checked on 29 September 2026.