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GTA San Andreas object

cen_bit_22 object ID 16259

countn2Placed 1×
Object ID
16259
Model name
cen_bit_22
Texture file (TXD)
des_cen
Draw distance
200
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16259, 312.09, 2081.41, 18.85)
removeWorldModel(16259, 10, 312.09, 2081.41, 18.85) -- removes the one at Restricted Area, Bone County
removeWorldModel(16577, 10, 312.09, 2081.41, 18.85) -- its far-away model lod_cen_bit_22
engineGetModelNameFromID(16259) -- "cen_bit_22" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
312.09, 2081.41, 18.85Restricted Area, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

24 other objects use des_cen.

Where this comes from

Checked on 29 September 2026.