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GTA San Andreas object

des_railfac01 object ID 16272

countn2Placed 1×
Object ID
16272
Model name
des_railfac01
Texture file (TXD)
des_factory
Draw distance
200
Defined in
countn2.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16272, 579.44, 1249.16, 22.5)
removeWorldModel(16272, 10, 579.44, 1249.16, 22.5) -- removes the one at Octane Springs, Bone County
removeWorldModel(16621, 10, 579.44, 1249.16, 22.5) -- its far-away model lod_railfac01
engineGetModelNameFromID(16272) -- "des_railfac01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
579.44, 1249.16, 22.5Octane Springs, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use des_factory.

Where this comes from

Checked on 29 September 2026.