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GTA San Andreas object

oilderricklod06 object ID 16278

countn2Far-away (LOD) modelPlaced 1×
Object ID
16278
Model name
oilderricklod06
Texture file (TXD)
des_refinery
Draw distance
800
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16278, 500.2, 1389.8, 3.57)
removeWorldModel(16278, 10, 500.2, 1389.8, 3.57) -- removes the one at Octane Springs, Bone County
engineGetModelNameFromID(16278) -- "oilderricklod06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
500.2, 1389.8, 3.57Octane Springs, Bone CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

16 other objects use des_refinery.

Where this comes from

Checked on 29 September 2026.