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GTA San Andreas object

des_tellines01 object ID 16307

countn2Placed 1×
Object ID
16307
Model name
des_tellines01
Texture file (TXD)
desn2_alphabits
Draw distance
200
Defined in
countn2.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16307, 310.22, 861.31, 25.67)
removeWorldModel(16307, 10, 310.22, 861.31, 25.67) -- removes the one at Bone County
engineGetModelNameFromID(16307) -- "des_tellines01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
310.22, 861.31, 25.67Bone CountyMap

Same texture file

60 other objects use desn2_alphabits.

Where this comes from

Checked on 29 September 2026.