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GTA San Andreas object

des_byoffice object ID 16326

countn2Placed 1×
Object ID
16326
Model name
des_byoffice
Texture file (TXD)
des_byoffice
Draw distance
150
Defined in
countn2.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16326, 419.38, 2538.5, 15.54)
removeWorldModel(16326, 10, 419.38, 2538.5, 15.54) -- removes the one at Verdant Meadows, Bone County
removeWorldModel(16595, 10, 419.38, 2538.5, 15.54) -- its far-away model lod_byoffice
engineGetModelNameFromID(16326) -- "des_byoffice" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
419.38, 2538.5, 15.54Verdant Meadows, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use des_byoffice.

Where this comes from

Checked on 29 September 2026.