GTA San Andreas object
dam_genturbine05 object ID 16340
countn2Placed 1×
- Object ID
- 16340
- Model name
dam_genturbine05- Texture file (TXD)
dam_genroom- Draw distance
- 200
- Defined in
countn2.ide- Flags
0- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16340, -952.61, 1943.42, 11.27)removeWorldModel(16340, 10, -952.61, 1943.42, 11.27) -- removes the one at Interior 17engineGetModelNameFromID(16340) -- "dam_genturbine05" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -952.61, 1943.42, 11.27 | Interior 17 |
Same texture file
18 other objects use dam_genroom.
- 16338dam_genbay01
- 16339dam_genend01
- 16341dam_genalpha01
- 16342dam_genturbine04
- 16343dam_genalpha02
- 16344dam_genbay02
- 16345dam_genturbine03
- 16346dam_genturbine02
- 16347dam_genalpha04
- 16348dam_genbay04
- 16349dam_genturbine01
- 16350dam_genend02
Object IDs 16000 to 16999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.