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GTA San Andreas object

tv_stand_by object ID 16377

countn2Placed 1×
Object ID
16377
Model name
tv_stand_by
Texture file (TXD)
des_byofficeint
Draw distance
15
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16377, 416.19, 2533.83, 19.13)
removeWorldModel(16377, 10, 416.19, 2533.83, 19.13) -- removes the one at Verdant Meadows, Bone County
engineGetModelNameFromID(16377) -- "tv_stand_by" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
416.19, 2533.83, 19.13Verdant Meadows, Bone CountyMap

Same texture file

1 other object use des_byofficeint.

Where this comes from

Checked on 29 September 2026.